INTERNATIONAL EDUCATION · CONNECTED TO PRACTICE
Acedex International University

Project concept

A digital service that more people can use

Follow a proposed student project from an everyday service problem to an accessible prototype and a supervised studio offering.

Computing × Design · An illustrative PIEM learning journey

How could a community organisation make a booking service easier to use on an older phone or a slow connection?

Adult design students review printed layouts, packaging and colour samples in a studio
Start with the people who need the service, then make and test the experience.

The academic starting point

Students bring together programming, information design and human-centred research. They examine keyboard access, plain language, privacy and the limits of their initial assumptions.

The industry or community challenge

A representative brief sets a modest scope: understand one booking journey, identify barriers and test an alternative. Any future external organisation would agree consent, responsibilities and review arrangements before participation.

The departmental enterprise connection

The Software & Intelligent Systems Studio could turn the learning into a supervised accessibility review and prototype service. Academic assessment would examine the reasoning and evidence behind the work.

Inside the work

Step 01

Listen before building

Map the journey with representative users where participation is approved. Record access needs without collecting unnecessary personal information.

Step 02

Make a small, testable version

Prototype the essential task, write clear labels and build keyboard and small-screen support into the first version.

Step 03

Test the assumptions

Observe task completion, inspect errors and review accessibility. Explain the limits of the sample and prioritise improvements.

Step 04

Make the work transferable

Prepare a handover with design decisions, a test record and a realistic maintenance plan.

What a team could produce

  • A service journey and problem brief
  • An accessible working prototype
  • A usability and accessibility test record
  • A reflective account and handover guide
The learning happens when the team can explain why a simpler interaction works better—and identify the people for whom it still needs improvement.

Explore the related disciplines.

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